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PostPosted: Thu Jun 30, 2011 4:07 pm 
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Has anyone come up with an add-on to allow these sorts of things to be done on FSX? They are becoming so common in the real world that it's something that is sorely lacking in the virtual one especially for those of us who visit airports other than EGLL, KJFK, KMIA, KLAX, KORD, etc.

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PostPosted: Thu Jun 30, 2011 8:58 pm 
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Reality XP GNS series will allow you to shoot some( not all are loaded) but does have full WAAS LPV capability.

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PostPosted: Thu Jun 30, 2011 10:21 pm 
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RXP can do it, and it is updatable, but it takes some looking to discover how.

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PostPosted: Thu Jun 30, 2011 10:28 pm 
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+1 to the RXP recommendation...

GSN430w or GNS530w or both with crossfill:
http://www.reality-xp.com/flightsim/index.html

You can get a legit Oct 2009 navdata update via this link:
http://www.simforums.com/forums/gns-waa ... 34067.html

OR if you happen to fly for real or have a worldwide.bin file from a real trainer (like a Jepp subscription) you can use that too.

Some addon planes will easily integrate the RXP addons... these come to mind (these are the best of the best), and there are lots of others you can manually edit the panel.cfg to include:

1) Carenado T210M *430 and or 530
2) Realair Duke (piston and turbine) *430 and or 530
3) Orbx Lancair *430 and or 530
4) Aerosoft Katana 4x *530 only
5) Lotussim L39 Albatros *430 only


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PostPosted: Fri Jul 01, 2011 2:56 am 
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Ah....I ask because I'm planning a design for an aircraft and want to include the ability to do these sorts of approaches in the system.

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PostPosted: Fri Jul 01, 2011 4:10 am 
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The only difference between regular GPS approaches and augmented-GPS approaches (in Flight Sim) is that "LPV" has been slapped onto the display when an augmented approach is selected.

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PostPosted: Fri Jul 01, 2011 4:13 am 
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David Zhong 1027224 wrote:
The only difference between regular GPS approaches and augmented-GPS approaches (in Flight Sim) is that "LPV" has been slapped onto the display when an augmented approach is selected.


That and the existence of a glideslope.

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PostPosted: Fri Jul 01, 2011 8:25 am 
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David Zhong 1027224 wrote:
The only difference between regular GPS approaches and augmented-GPS approaches (in Flight Sim) is that "LPV" has been slapped onto the display when an augmented approach is selected.


Your attempt at a technical response is confusing me...

Default FSX's GPS won't do vertical guidance during a rnav/gps approach - you need the RXP unit or another addon plane, like Flight1's T182 or Mustang.


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PostPosted: Sat Jul 02, 2011 7:32 am 
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I never said anything about the default FSX GPS.

This is a regular GPS approach: http://flightaware.com/resources/airpor ... WY+31L/pdf

This is an augmented approach (WAAS = wide area augmentation system): http://204.108.4.16/d-tpp/1107/00294RY11.PDF

What is the difference to the pilot? Decision height instead of MDA, which is also much lower; vertical guidance; and something on the screen that tells the pilot that augmentation is available.

In terms of system modelling, given that many WAAS-enabled systems give vertical guidance on non-augmented approaches, there is not a huge amount of difference between the two types.

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PostPosted: Sat Jul 02, 2011 5:50 pm 
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It's the vertical guidance that sets it apart and the modelling of that which myself and quite a few others are seeking in FSX. Not to mention that it's something that many folks (both in the FS and RW flight communities) tend to see as a major difference and major step forward. It's a huge plus in terms of flying for those of us who actually visit airports that aren't sporting at ILS for every runway due to the prohibitive costs associated therewith.

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PostPosted: Fri Jul 08, 2011 4:51 am 
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Boy are you in for a treat! http://www.flight1.com/products.asp?product=f1mustang For the Citation Mustang

or

http://www.flight1.com/products.asp?product=f1t182t for Cessna 182

Both have G1000 modelled with everything except VNAV.


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