By Don Desfosse 1035677
#485349 There are a number of different reasons we've learned over the years for that to happen, but none that I'm aware of that would allow you to brute force the file to work after a number of tries. Normally, we'd ask you to post your aircraft file to see if we can figure out what is failing. You can try that, but like I say, I can't remember ever seeing a repeated-load attempt work.
By Jack Colwill 815386
#485350 I wonder if it just doesn't like the amount of planes I have in the scenario file. About 150. But like you said the brute force thing makes no sense. In addition if I start my own START SIMULATION SERVER in connection mode it works fine. Everything seems to be pointing to the SB server
By Bradley Grafelman 1242018
#485352 Do you need all ~150 airplanes right from the start? If not, why not separate them into different groups/stages and load them in batches?

One can argue that it should work either way, but apparently it doesn't. Plus, loading them in batches would be more realistic, less workload on the server, and therefore more reliable.
By Ross Carlson 887155
#485355 With that many aircraft, it's possible (perhaps even likely) that you are overloading your network card driver due to the sheer number of packets that are being sent. (Every aircraft sends a position update once every few seconds, and the server rebroadcasts every position update to every other aircraft.)