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vPilot over network question


Mark Wolpert
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I generally connect to Vatsim over a network with the vPilot (and previously FSInn) on the client. When using FS2Crew this is impossible because FS2Crew needs to interact with the pilot's (me) voice on the FSX computer. With FSInn I can run copilot on the FSX computer and FSInn on the client computer and be able to see the FSInn screen but talk through the main FSX computer. I tried this with vPilot but it just disconnects so wondering if there is a way this can be done, or if I can be added in the future. thanks,

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I generally connect to Vatsim over a network with the vPilot (and previously FSInn) on the client. When using FS2Crew this is impossible because FS2Crew needs to interact with the pilot's (me) voice on the FSX computer. With FSInn I can run copilot on the FSX computer and FSInn on the client computer and be able to see the FSInn screen but talk through the main FSX computer. I tried this with vPilot but it just disconnects so wondering if there is a way this can be done, or if I can be added in the future. thanks,

 

When you say you tried it with vPilot but "it just disconnects", what do you mean by that? What exactly did you try?

 

Note that vPilot must be running on the same machine that your microphone is plugged into, so you can't do what you did with FSInn where vPilot is on a remote machine and the mic is plugged into the FSX machine. (There is no equivalent of copilot for vPilot.)

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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I opened two version of vPilot, once on each computer.

 

Yeah, you can't do that because that would cause two connections to VATSIM, which is not allowed. (Not to mention the fact that you would be creating two copies of your aircraft for other pilots and controllers. And both copies of vPilot would be trying to inject duplicate copies of other aircraft into your FSX session.)

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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Thanks for the explanation Ross. While I prefer the ease of use and superior model matching that vPilot provides, I guess I will have to use FSInn when I fly with FS2Crew.

 

Yeah, I guess so ... also keep an eye on the new client currently under development (Swift) ... I'm not sure if they plan to support having the main client on a remote machine while the voice stuff is on the FSX machine, but I do know they are intending Swift to be a very feature-full client, so they'd probably be open to the idea of adding that functionality if they're not already considering it.

 

In the meantime, would it be an option for you to have a desktop boom microphone hooked up to the FSX machine for controlling FS2Crew, while having your headset connected to the remote machine running vPilot?

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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Thanks for the explanation Ross. While I prefer the ease of use and superior model matching that vPilot provides, I guess I will have to use FSInn when I fly with FS2Crew.

 

 

In the meantime, would it be an option for you to have a desktop boom microphone hooked up to the FSX machine for controlling FS2Crew, while having your headset connected to the remote machine running vPilot?

 

Probably an option I should look into.

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  • 8 months later...
I have switched from FS9(FSInn) to FSX (vPilot) last week. I have a 737 Sim and want to run vPilot in Remote and the client on my laptop but the voice stuff on my FSX PC. Is this allready possible?

 

No, the VATSIM voice data comes in to the PC running vPilot, so your headset must be plugged into that PC.

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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