Kyle Henderson 1233442 Posted July 20, 2015 at 02:15 PM Posted July 20, 2015 at 02:15 PM Hello, I have an issue with vPilot when other aircraft are touching down. The aircraft get to about 10-15 feet above the runway and touchdown in mid-air. After the nose gear has touched down in mid-air, the nose dives down about 5 degrees and hits the ground, with the main gear following. If anyone knows a solution, it would be greatly appreciated. Thanks! Link to comment Share on other sites More sharing options...
Ross Carlson Posted July 20, 2015 at 04:04 PM Posted July 20, 2015 at 04:04 PM That's caused by scenery differences. The other pilot has scenery that has the ground 15 feet above yours. vPilot detects when the other aircraft has touched down (based on no changes in the aircraft's altitude between position updates received from the server for that aircraft) and then moves the aircraft to the ground level according to your simulator. You see it happening only after the nose gear touches down because that's when the altitude stops changing for that aircraft. This is because the altitude is measured (by FSX) based on the center of gravity of the model, and the center of gravity will still be descending between the time the main gear touches down and the time the nose gear touches down. Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy Senior Controller, Boston Virtual ARTCC Link to comment Share on other sites More sharing options...
Kyle Henderson 1233442 Posted July 21, 2015 at 11:58 AM Author Posted July 21, 2015 at 11:58 AM That's caused by scenery differences. The other pilot has scenery that has the ground 15 feet above yours. vPilot detects when the other aircraft has touched down (based on no changes in the aircraft's altitude between position updates received from the server for that aircraft) and then moves the aircraft to the ground level according to your simulator. You see it happening only after the nose gear touches down because that's when the altitude stops changing for that aircraft. This is because the altitude is measured (by FSX) based on the center of gravity of the model, and the center of gravity will still be descending between the time the main gear touches down and the time the nose gear touches down. So I'm guessing there is no fix? Link to comment Share on other sites More sharing options...
Norman Blackburn Posted July 21, 2015 at 12:19 PM Posted July 21, 2015 at 12:19 PM So I'm guessing there is no fix? Short of restricting connections from only one type of sim and all using the same scenery I couldn't see how. Norman Link to comment Share on other sites More sharing options...
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