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Unable to get model matching to work


Josh Clarke 1393984
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Josh Clarke 1393984
Posted
Posted

Hi everyone, first post.

 

I have been tearing my hair out trying to get model matching to work, and seem totally unable to do so. I have tried just downloading vmrs, making vmrs with vmr generator and still the default CRJ shows up. Can anyone walk me through step by step on how to actually get correct models to show up? It would be greatly appreciated.

 

Thanks

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Bradley Grafelman
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Which 3rd-party models do you have installed? Which version of vPilot are you using?

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Josh Clarke 1393984
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I am using the latest stable version of vPilot, in terms of models I have tried WOAI, vPilot AI Pack and some custom vmrs from my simobjects folder

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Bradley Grafelman
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Couple of things... with the latest vPilot, you most likely don't need any custom VMR files - it should find and identify models automatically. Second, VMR files are just rules that tell vPilot which models you have installed; downloading VMRs doesn't actually install any models whatsoever.

 

So, just to be clear, did you actually download and install the various WoAI models?

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Josh Clarke 1393984
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I have installed WOAI, but I shall go back and have a look at it, I didn't realise what the actual purpose of VMRs was

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Bradley Grafelman
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Which folder did you install the WoAI models in? Personally, I like to keep them within their own folder, so I installed them in "SimObjects\WoAI\" and added that folder to the list of "SimObjectPaths" in my fsx.CFG file.

 

Either way, you should see the folder you selected in vPilot's Settings -> Model Matching -> Advanced tab like so:

d4de725d75.png

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Josh Clarke 1393984
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Ok I am not seeing WOAI in that tab, how do you add it to (in this case the p3d) .cfg?

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Bradley Grafelman
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EDIT: See below.

Edited by Guest
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Ross Carlson
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The format is a bit different with P3D:

 

[Entry.8]
Title=Default Weapons
Path=SimObjects\Weapons
Required=True
Active=True
[Entry.9]
Title=Default Countermeasures
Path=SimObjects\Countermeasures
Required=True
Active=True
[Entry.10]
Title=WoAI
Path=SimObjects\WoAI
Required=True
Active=True

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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Josh Clarke 1393984
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Thank you both very much, the format in P3D is quite different unfortunately, I'll have to play around with it a bit more

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Ross Carlson
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Josh, I pasted the changes you need to make above.

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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