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Wind at high alt. depends on the fligh path, why?


Goran Anckers
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Goran Anckers
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have observed that the direction and speed of the wind are completely rounded by the airplane route, meaning that two different planes have different winds in exactly the same position.

 

Why is it like that?

 

Would not it be better with "real wind" even at high altitude?

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Sebastien Bartosz
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Yes, the ideal would be that everyone has the same winds. (It would help ATC a lot during events).

The reality is that users can choose to fly with whatever weather they want, so naturally, you're going to have that discrepancy.

New York ARTCC

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Andreas Fuchs
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There are different weather apps that people use and they model the winds aloft differently. High quality addons like FSGRW and ActiveSky get real world data, other programs or the in-built functions of different FS-platforms may just [Mod - Happy Thoughts]ume how the wind is...

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Goran Anckers
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I Mean that ie XsqawBox is updating wind every 5 min, and below ca 1000 feet is sending the "real world winds", shown in a METAR.

But on High altitude it has fixed wind, only relying to the flight path, who also is quite different depending on destination.

So two player are automatically given different winds condition, who only is set by Departure and Arrival airport.

 

In X-plane 11 I can choose "Real world weather", and fly with that.

 

But why does XsqawBox sending fixed weather - depending on DEP./ARR airport instead of sending "real world weather, as it does on low altitude?

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