Laurence Michael 1468698 Posted October 30, 2019 at 03:52 AM Posted October 30, 2019 at 03:52 AM Turning live weather on will decrease my FPS and I am at borderline 30fps and don't want it to reduce any further. So I'm wondering if this is possible? I do believe that the local QNH will be different but that won't be much of a problem when using ILS approaches right? Link to comment Share on other sites More sharing options...
Kirk Christie Posted October 30, 2019 at 03:55 AM Posted October 30, 2019 at 03:55 AM It's fine. Not everyone has live weather any way. Kirk Christie - VATPAC C3 VATPAC Undercover ATC Agent Worldflight Perth 737-800 Crew Member Link to comment Share on other sites More sharing options...
Andreas Fuchs Posted October 30, 2019 at 06:14 AM Posted October 30, 2019 at 06:14 AM It may create separation issues when the winds are a bit stronger, especially at cruising levels. Cheers, Andreas Member of VATSIM GermanyMy real flying on InstagramMy Twitch streams of VATSIM flights and ATC Link to comment Share on other sites More sharing options...
Laurence Michael 1468698 Posted October 30, 2019 at 11:14 AM Author Posted October 30, 2019 at 11:14 AM It may create separation issues when the winds are a bit stronger, especially at cruising levels. Do you mean separation between aircrafts? I'm flying in south east asia so I guess the traffic is really low. Will it be fine if I notify ATC that my live weather is turned off? Link to comment Share on other sites More sharing options...
Robert Shearman Jr Posted October 30, 2019 at 12:23 PM Posted October 30, 2019 at 12:23 PM VATSIM controllers actually run into it a lot where pilots using different simulators and different weather add-ons will move across the scope at different speeds even at the same IAS or Mach. So, it's not really an issue. The biggest discrepancies occur when you have wind blowing one way but are [Mod - Happy Thoughts]igned an approach going in a crosswind or tailwind direction. As long as you are willing to accommodate the controller's traffic flow, it probably won't matter. And if arriving traffic is light, they should be able to accommodate your needs, rather than the other way around. Cheers, -R. Link to comment Share on other sites More sharing options...
James Hiscoe 1260816 Posted October 30, 2019 at 01:09 PM Posted October 30, 2019 at 01:09 PM Its an issue for the controller in the sense he has to deal with an illogical puzzle that you wouldn't find in real life. A real controller would probably be more perturbed by it though than an amateur who is used to illogical puzzles from the hacked together nature of online flight simming across multiple clients and computers. Best way to minimize the controller's issues is to include in your flight plan remarks that you're using no weather so he can figure it out faster. Link to comment Share on other sites More sharing options...
Laurence Michael 1468698 Posted October 30, 2019 at 01:56 PM Author Posted October 30, 2019 at 01:56 PM VATSIM controllers actually run into it a lot where pilots using different simulators and different weather add-ons will move across the scope at different speeds even at the same IAS or Mach. So, it's not really an issue. The biggest discrepancies occur when you have wind blowing one way but are [Mod - Happy Thoughts]igned an approach going in a crosswind or tailwind direction. As long as you are willing to accommodate the controller's traffic flow, it probably won't matter. And if arriving traffic is light, they should be able to accommodate your needs, rather than the other way around. I think this won't be an issue. On my typical simulations, I always ALWAYS look up local METAR information on several websites to find the local QNH and wind direction and choose my arrivals and approaches into the headwind (even though my winds at basically at 0kts). I have yet to get on my first vatsim flight so thanks for clearing this up for me! Link to comment Share on other sites More sharing options...
Laurence Michael 1468698 Posted October 30, 2019 at 01:57 PM Author Posted October 30, 2019 at 01:57 PM Its an issue for the controller in the sense he has to deal with an illogical puzzle that you wouldn't find in real life. A real controller would probably be more perturbed by it though than an amateur who is used to illogical puzzles from the hacked together nature of online flight simming across multiple clients and computers. Best way to minimize the controller's issues is to include in your flight plan remarks that you're using no weather so he can figure it out faster. Yes I already have this in mind - to include that I'm not using weather. Thanks for the heads up Link to comment Share on other sites More sharing options...
Andreas Fuchs Posted October 30, 2019 at 04:46 PM Posted October 30, 2019 at 04:46 PM Still the best would be to use realistic/live enroute winds when taking part in a busy event. Imagine us controllers trying to separate 30+ pilots on the same route (Worldflight!) and there is no way to create a sequence with speed instructions. It's quite frustrating. I do operate X-Plane as well and as long as I have more than 20 FPS I have a fluid simulation and do not cause any grief to ATCOs and fellow pilots. So my vote goes to: if you can, operate a real weather tool or whatever provides you with good data. Cheers, Andreas Member of VATSIM GermanyMy real flying on InstagramMy Twitch streams of VATSIM flights and ATC Link to comment Share on other sites More sharing options...
Laurence Michael 1468698 Posted October 31, 2019 at 05:20 AM Author Posted October 31, 2019 at 05:20 AM Still the best would be to use realistic/live enroute winds when taking part in a busy event. Imagine us controllers trying to separate 30+ pilots on the same route (Worldflight!) and there is no way to create a sequence with speed instructions. It's quite frustrating. I do operate X-Plane as well and as long as I have more than 20 FPS I have a fluid simulation and do not cause any grief to ATCOs and fellow pilots. So my vote goes to: if you can, operate a real weather tool or whatever provides you with good data. Alright, I'll test my fps and note this. Thank you so much Link to comment Share on other sites More sharing options...
Kirk Christie Posted November 3, 2019 at 12:54 AM Posted November 3, 2019 at 12:54 AM The international standard for a movie is 24fps. Kirk Christie - VATPAC C3 VATPAC Undercover ATC Agent Worldflight Perth 737-800 Crew Member Link to comment Share on other sites More sharing options...
Andreas Fuchs Posted November 3, 2019 at 01:32 AM Posted November 3, 2019 at 01:32 AM Yupp, but for X-Plane specifically you need to have 20 FPS or more for the simulator to not slow down the simulation. If you fall below 20 FPS in X-Plane, the program will try to keep your image smooth and therefore reduce the simulation rate, resulting in your aircraft moving at half speed on the controller's radar screen, although all your indications look normal. For a check, take the time you need to move a couple of miles and then calculate the true groundspeed. Cheers, Andreas Member of VATSIM GermanyMy real flying on InstagramMy Twitch streams of VATSIM flights and ATC Link to comment Share on other sites More sharing options...
Robert Shearman Jr Posted November 3, 2019 at 10:18 AM Posted November 3, 2019 at 10:18 AM Yep, but an average in the mid-20s should be more than sufficient, was Kirk's point, I'm guessing. 24 is fine, 20 is fine, 19 or lower is not. (Some hardcore gamers may disagree but that part is debatable.) But I do agree, Andreas, that since it fluctuates based on scenery, weather, traffic, and even random spikes in CPU load from periodic background processes, a cushion of 5-10fps sure doesn't hurt. Cheers, -R. Link to comment Share on other sites More sharing options...
Trent Hopkinson Posted November 5, 2019 at 05:20 AM Posted November 5, 2019 at 05:20 AM If 2 aircraft are flying at exactly Mach 0.80000000 and are flying on the same airway and altitude 10 miles apart, they will collide in 3 minutes because one has a 120 mile tailwind and the other does not Luckily, we have radar. Trent Hopkinson YMML. www.youtube.com/musicalaviator WorldFlight 2002,2008,2009, 2011, 2012, 2013 & 2015 Link to comment Share on other sites More sharing options...
Trent Hopkinson Posted November 5, 2019 at 05:22 AM Posted November 5, 2019 at 05:22 AM Yep, but an average in the mid-20s should be more than sufficient, was Kirk's point, I'm guessing. 24 is fine, 20 is fine, 19 or lower is not. (Some hardcore gamers may disagree but that part is debatable.) But I do agree, Andreas, that since it fluctuates based on scenery, weather, traffic, and even random spikes in CPU load from periodic background processes, a cushion of 5-10fps sure doesn't hurt. When Xplane drops frame rates below some arbitary number, the actual p[Mod - Happy Thoughts]age of the aircraft across the ground track slows down. To the point of being like a reverse time compression effect. We're talking 747's doing Mach 0.86 in a tailwind but actually only progressing 100 nautical miles in an hour... or MD11's having an approach speed of what looks like 80 knots on the scope, even though the pilot's speed readout is showing 152kts. Trent Hopkinson YMML. www.youtube.com/musicalaviator WorldFlight 2002,2008,2009, 2011, 2012, 2013 & 2015 Link to comment Share on other sites More sharing options...
Andreas Fuchs Posted November 5, 2019 at 12:00 PM Posted November 5, 2019 at 12:00 PM ...of what looks like 80 knots on the scope, even though the pilot's speed readout is showing 152kts.The mean thing actually is that on our radar screens the groundspeed of affected aircraft is NOT correct, it will show the GS that you see in your flightsimulator, although the plane is moving at a fraction of this speed. That's why it is essential to keep your frame rate above 20 fps when using X-Plane. Cheers, Andreas Member of VATSIM GermanyMy real flying on InstagramMy Twitch streams of VATSIM flights and ATC Link to comment Share on other sites More sharing options...
Robert Shearman Jr Posted November 5, 2019 at 12:11 PM Posted November 5, 2019 at 12:11 PM 24 is fine, 20 is fine, 19 or lower is not. When Xplane drops frame rates below some arbitary number, the actual p[Mod - Happy Thoughts]age of the aircraft across the ground track slows down. That arbitrary number is 20. That's exactly what was I was saying. Cheers, -R. Link to comment Share on other sites More sharing options...
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