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Networked X-Plane 11 setup.. possible?


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So I've read the docs, but I'm not sure if what I'm wanting to do is possible..

I'm creating a networked setup for a home cockpit, where there are two instances of X-Plane 11 networked together.. one is the master machine, that runs the flight model, generates the PFD & ND displays, etc, while the other machine strictly generates external visuals. Is it possible to run swift in this setup, where the multiplayer aircraft can be injected into both instances of the simulator? The master instance to provide TCAS data, and the visual machine to actually display traffic out the windows.

Thanks in advance.

Mike

 

Mike Evans

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Hi Mike,

that's a good question. For starters, you can run swift in "Distributed Mode": http://swift-project.org/docs/manual/distributedswift/

I will pass on your question to our team and see what they have to say.

EDIT: reply added

Quote

Interesting use case! Unfortunately I don't think it's possible in the foreseeable future, but we'll keep it in mind for potential future development.

If you inject the traffic data into the computer with the visual system and find a way to also transfer this information to your main computer, this might solve your problem.

Edited by Andreas Fuchs
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4 hours ago, Andreas Fuchs said:

 

If you inject the traffic data into the computer with the visual system and find a way to also transfer this information to your main computer, this might solve your problem.

That's the catch.. because the traffic data comes from swift core, yes? So I'd need a way to get it to both machines..

Mike Evans

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