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FPS tanks in FS2020


Luke Bennellick
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Luke Bennellick
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Hello all, this is my first post here so hope this is the right place! I have a lot of experience with the PilotEdge network but wanted to try out Vatsim as it is global.

As soon as I combine vpilot and fs2020, my fps tanks. We're talking 10fps or so, totally broken. I was wondering if this is a known problem? I understand the sim literally just released, but was curious if people have been beta testing the service / have any suggestions?

 

In addition, is this all I need? I run vpilot and that's it, all the models and everything are internal to the sim?

 

Thanks 🙂

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Ross Carlson
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Posted

Hi Luke, thanks for taking the time to post about this. It is indeed a known issue. It is a problem with the release version of MSFS, and it wasn't an issue in the alpha and beta versions. We have notified the Asobo dev team and they are working on it. I just put out a new version of vPilot that warns users of this issue. I will put out a new version when Asobo has resolved the issue and then that warning message will no longer appear.

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Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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Luke Bennellick
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Hi Ross,

Thanks for replying to me. I'll wait for the fix then 🙂

Many thanks for your work on the client. It's very much appreciated.

 

Luke

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Mats Edvin Aaro
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Mats Edvin Aarø
Assistant to the Vice President - Supervisors
VATSIM General Manager: Member Engagement
[email protected]

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Keith Smith
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Luke,

That's why the PilotEdge client hasn't been released for FS2020. We're waiting for the sim frame rate issue to be resolved first. We were equally surprised to see the issue crop up because, as Ross has stated, the issues didn't exist in earlier alpha/beta versions.

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Luke Bennellick
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On 8/18/2020 at 4:22 PM, Keith Smith said:

Luke,

That's why the PilotEdge client hasn't been released for FS2020. We're waiting for the sim frame rate issue to be resolved first. We were equally surprised to see the issue crop up because, as Ross has stated, the issues didn't exist in earlier alpha/beta versions.

Makes sense - thanks Keith.

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