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OpenGL out of memory error


Eric Steiner
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1.Go to NVIDIA control panel > 3 D settings > manage 3 D settings.
2.Program settings > add the .exe file of the app
2. Specify the settings for this program:
> set the power management mode to prefer maximum performance
> Low latency mode - Ultra

•             Triple buffering – off
•             Threaded optimization - ON
•             Vertical Sync – Off

 

This is what NVIDA had sent me to try. this did not solve the issue. One Question I have was if vERAM is a 32bit application or a 64bit application. could this be the issue is that my PC does not like the 32bit part of vERAM? 

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so a little bit of an update. i have concluded, when i have one display up, it seems as if the memory stays put and it does not seem like it will have any issues. Now, if I have more then one display open, it seems to leak my memory onto that new display. i dont know why it could be doing this. Any ideas?

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So Ross, after a clean install of windows with reformatting my hard drive vERAM still has a tendency to have the memory usage climb during a low load. it climbs even faster then before the reset. i dont know what else to do.

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41 minutes ago, Ross Carlson said:

I'm at a loss ... I haven't seen this myself, nor has anyone else reported it, that I recall.

here are the specific errors that it threw after the clean install of windows:

error1.PNG

error2.PNG

error3.PNG

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Posted (edited)

Is there any way you could send me an older version of vERAM to see if maybe it is something in the new update that my computer does not like?

Also I want to Clarify some things because i had to do it in the VATUSA discord as well. the issues start when i type .newdisplay into vERAM and that is when my memory usage starts to climb and ends up failing the program. if i have just one "display" up the program works just fine as advertised. All new "displays" are open on one of my monitors.

Edited by Eric Steiner
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5 minutes ago, Ross Carlson said:

Here are links to the previous two versions. Can't go back any further:

https://veram.metacraft.com/Assets/Files/Installers/vERAM-Setup-1.2.0.exe

https://veram.metacraft.com/Assets/Files/Installers/vERAM-Setup-1.2.1.exe

 

Unfortunately event with the older versions it still has the memory climb with a second "display" up 

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Just now, Eric Steiner said:

So my one question is, could it be something in the coding that windows does not like with my system?  

What else could it be? :classic_biggrin: The question is, is it in vERAM's coding, or your video driver's OpenGL support coding, or something in the coding of Windows itself?

Developer: vPilot, VRC, vSTARS, vERAM, VAT-Spy

Senior Controller, Boston Virtual ARTCC

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1 minute ago, Ross Carlson said:

What else could it be? :classic_biggrin: The question is, is it in vERAM's coding, or your video driver's OpenGL support coding, or something in the coding of Windows itself?

Is there anything we could try with the coding of vERAM to see if there is a fix?

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Is there something that i NEED to have installed on my machine that vERAM communicates with my Drivers to allow it to spit out information correctly? My OpenGL rendering agent is fine (tested with FurMark) and everything is up to date and works fine. My VRC is also having the same issue which leads me to believe its something im missing on my machine.

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On 1/6/2021 at 1:57 PM, Ross Carlson said:

If I had any clue as to what it could be in vERAM's code, I would have tried it already.

Any thing else you can think of that would not allow vERAM to work properly?

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[SOLVED] the issue was not with the application, nor rhe drivers or the system, it was the application that i used to monitor my temperatures, MSI afterburner. I had an on screen display overlaying my temperatures and other information that i wanted to be seen on screen while vERAM was being run. After turning to on screen display off, vERAM worked just fine as well as VRC. Thanks for all your help! 

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